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000026_amos-request@svcs1.digex.net_Wed Mar 4 07:48:44 1998.msg
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>From amos-request@svcs1.digex.net Wed Mar 4 07:48:43 1998
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Date: Wed, 4 Mar 98 06:17:49 GMT
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X-Comment: 10101010
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X-Comment: Written by Andrew "Mushroom" Kellett (C) July/August 1997
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From: Alex Borodin <alex.borodin@qrail.com.au> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: [AMOSList] Re: AMOS Now being updated! What should be added?
Status: O
X-Status:
Branko Collin wrote:
>
> On Wed, 25 Feb 1998 21:16:08 +0000, paulc@hectortd.demon.co.uk (Paul
> Copsey) wrote:
>
> >In <34f33545.39309273@news.xs4all.nl>,
> > Branko Collin <collin@xs4all.nl> wrote:
> >> No offense meant, but this is exactly the kind of stuff I don't want
> >> to know when programming in AMOS. :) I want to write to a certain
> >> position and I want to read from a certain position. How that works
> >> internally I don't care about. If I can do the reading and writing in
> >> a way I am already familiar with, the better.
> >
> >But the way you are familiar with isn't the best way, IIRC the
> >overheads on using TCP over UDP would be significant if you were
> >trying to use it for games.
>
> I am not talking about networking protocols (assuming UDP is a
> protocol), but about the complexity of using these protocols. I was
> glad when I found out about TCP: It was so much easier than opening
> sockets using the library.
I would assume that if AMOS had socket support, you would still
be able to access the TCP: device exactly like you can now?
There's no-one forcing you to use sockets if you really hate them
and especially if you don't have a practical application for them.
--
o Alex Borodin B.Eng(Hons) o Queensland Rail
o Software and Systems Engineer o Ph: +61-7-3235-2482
o Signal and Operational Systems o Fax:+61-7-3235-2747
"What you do is what you are. As a man thinketh, so he
--
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